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#1 (permalink) |
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Dollmaker
Card Models Moderator
Join Date: Dec 2006
Location: Beijing -- 1400m from the Olympic Stadium!
Posts: 2,252
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I've got here a model in Maya and wanted to port it to another format so Pepakura can read it. But that seemed difficult as Maya was very selfish and does not export much... Does anyone know how to get about doing this?
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Secret project under way... Recent works: Hanzel/Gretel, De Havilland Comet-4B, F-25, Meirin and the White Knight |
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#2 (permalink) | |
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Senior Member
Join Date: Feb 2007
Location: Robbinsdale MN USA
Posts: 972
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I can't get the page to come up here, so I don't know if it handles Maya, but check out 3D Exploration...
http://www.xdsoft.com/explorer/ I've used it to convert several 3D models. Quote:
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Yet another John..... I may not be as good as I once was But I'm as good once as I ever was surfduke's Moon Port Project - My builds |
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#3 (permalink) |
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Dollmaker
Card Models Moderator
Join Date: Dec 2006
Location: Beijing -- 1400m from the Olympic Stadium!
Posts: 2,252
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Thank!! I also remember someone posted about a program about hijacking the OpenGL data, but couldn't find it.
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Secret project under way... Recent works: Hanzel/Gretel, De Havilland Comet-4B, F-25, Meirin and the White Knight |
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#4 (permalink) |
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Senior Member
Join Date: Feb 2007
Location: Robbinsdale MN USA
Posts: 972
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I remeber that too. Didn't work on my laptop (duh!) but I might still have the download file at home, which should point us in the right direction where you could get it
__________________
Yet another John..... I may not be as good as I once was But I'm as good once as I ever was surfduke's Moon Port Project - My builds |
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#6 (permalink) |
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Dollmaker
Card Models Moderator
Join Date: Dec 2006
Location: Beijing -- 1400m from the Olympic Stadium!
Posts: 2,252
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Ah great, I'll try that!
__________________
Secret project under way... Recent works: Hanzel/Gretel, De Havilland Comet-4B, F-25, Meirin and the White Knight |
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#7 (permalink) |
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Junior Member
Join Date: Aug 2007
Location: Geneva
Posts: 22
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I use Maya often and the OBJ export causes a lot of problems with Papekura, often surfaces are not recognised properly. To get better results i export from Maya in 3ds format. There is a plugin for maya that allows that.
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