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#2 (permalink) |
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Card Modelerator
Card Models Moderator
Join Date: Jun 2007
Location: Melbourne, Australia
Posts: 721
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Sure you don't want a special printer that builds them for you, to go with that?
__________________
Current Builds:The Daring Project / Batman Begins Tumbler Just Finished: Mad Max Interceptor Got a question? Got some advice to share? Check out the WIKI |
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#4 (permalink) |
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BACK
Join Date: Jan 2007
Location: wisconsin
Posts: 90
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The REAL problem, is that, I'm sick of just trying to draw little parts with NO CLUE as to how they're supposed to look!
Do you REALLY think I want to blow 11 GB's on **** that won't build up right?!![]() Last edited by the micromodels builder; 02-21-2008 at 08:54 PM. Reason: ... |
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#5 (permalink) |
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Senior Member
Join Date: Jan 2006
Location: Hfx, NS, Canada
Posts: 2,046
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That kind of software is kind of magical. I'm not trying to be a jerk in saying this but asking for this is pretty much like asking for software that allows you to create a finished card model with one button push.
Your just going to have to design them like the rest of us. If you don't have the patience to design something then how can you have patience to build anything? Since you don't have examples of what you want to build, I can't help you. What I CAN say is to look at what you want, what you want for scale, how far you want to go with detail and plan around that. Always break something down into simple parts and 'layer' details as you go. Always be patient with your approach. Don't rush a project. If you digitally model something, it doesn't hurt to grab paper and pencil and create various views of it. If you can hash out on paper what you want to design by creating it on paper with a pencil then more than likely your not going to have a problem designing it in 3D. Search the net for references. Get to know your subject as if it was sitting right there in the room with you. Don't forget to check out some of the threads of designers here. Look at how they do it. The idea here on the forum is not to show off what you built but to learn from successes and mistakes of others and fast track your learning. For example, I learned software fast in my course because I spent a lot of time around other students and was attentive to everything everyone was doing. I was able to absorb a great deal more information in that setting than by myself. So use this forum not as a place to post pictures of what you have done but as a tool to learn things that you would not be able to do on your own. I myself never thought I would ever be able to hold in my hand something I created in 3D until I learned how to turn models from 1's and 0's into actual card models.
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Download my projects today R5Unit EG-6 Droid Stubby Z34 Speedy Buggy If I find these files or a printed version on eBay, I personally will rip the seller's *censored* - Anonymous |
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#6 (permalink) |
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BACK
Join Date: Jan 2007
Location: wisconsin
Posts: 90
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all right. I've been gathering pictures of the subjects I was planning to build.
Things are working out now. I got a picture of two of the models. I'll get then here by the end of the weekend! How's that sound?! ![]() |
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#7 (permalink) |
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Senior Member
Join Date: Jan 2006
Location: Hfx, NS, Canada
Posts: 2,046
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excellent.
When you have enough pictures. Try to create your own reference by drawing the top view, side view and front view. Keep it simple by starting with overall simple shapes. Don't fuss about dimensions for now. Rough in some rough details. It will become an exercise in understanding your subject.
__________________
Download my projects today R5Unit EG-6 Droid Stubby Z34 Speedy Buggy If I find these files or a printed version on eBay, I personally will rip the seller's *censored* - Anonymous |
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#8 (permalink) |
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Senior Member
Join Date: Oct 2006
Location: Shanghai, P.R.C.
Posts: 353
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Buying a camera won't make you a photographer. Owning a guitar won't make you a musician. Having a copy of Metasequoia won't make you a card designer.
All these things are tools that help you do a job. While they are powerful tools indeed, they are worthless unless you first know some basics about photography, music, or card design. In my opinion, the best way to learn to design is to start without such powerful tools. Trying to use a program like Metasequoia to design a WWII fighter (or whatever) as your very first model would be like trying to learn to drive by slipping behind the wheel of 747, intending to fly solo to Paris on your first try -- the basics that you need to learn first will be completely overshadowed by the sheer complexity and capability. My suggestion is to stat with something very basic, and design it with a ruler and pencil. You need to get your mind around breaking 3D objects into sub-assemblies that can be produced with a nearly 2D material that can be printed on one side. First, get *that* down. Once you begin to feel comfortable designing simple things, you can start exploring how to do that more easily using an application. Then you can begin to use the application's capabilities to enhance your growing skills and ideas. Like any skill worth learning, it won't happen overnight. It takes concentration and practice. Study your results to learn from your mistakes and successes. Soon you will find yourself designing increasingly complex objects as you build your experience and knowledge. Good luck ... and have fun! ![]() |
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#9 (permalink) |
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Dollmaker
Card Models Moderator
Join Date: Dec 2006
Location: Beijing -- 1400m from the Olympic Stadium!
Posts: 2,242
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Yes... As Art Decko said... it's not something you could do at a flash, bur believe me, it's not that hard to learn (otherwise we wouldn't see so many designers here) ^^ So take your time, and make small steps
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Secret project under way... Recent works: Hanzel/Gretel, De Havilland Comet-4B, F-25, Meirin and the White Knight |
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#11 (permalink) |
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Junior Member
Join Date: Nov 2007
Posts: 5
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I make a lot of WW1 models because I can make them with a three view. pencil and paper. My USS Texas sopwith camel was produced with no real idea what I was doing. I still don't but now I can make most any plane I want. Grand kids love them and they keep me out from under my wife's feet.
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#12 (permalink) |
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Member
Join Date: Jun 2006
Location: Mexico City
Posts: 75
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I know that some times we want a magical wand for every thing, i'm a math teacher in elementary scholl, i have some idea about forms and plane draws, but no clue about 3d graphics, so searching i found:
Metasequoia English Documentation and Tutorial I think it's a great help for us that have no clue about it, and we'll apreciate any help of those with experience, I'm going to start the tutorial and I hope to get some model soon
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Minimal Primus |
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#13 (permalink) |
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Senior Member
Join Date: Jan 2006
Location: Hfx, NS, Canada
Posts: 2,046
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Micro hasn't posted back on this thread. I wonder how he is making out?
__________________
Download my projects today R5Unit EG-6 Droid Stubby Z34 Speedy Buggy If I find these files or a printed version on eBay, I personally will rip the seller's *censored* - Anonymous |
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#14 (permalink) |
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BACK
Join Date: Jan 2007
Location: wisconsin
Posts: 90
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Oh, hi. I was working on a 3rd siren model. The other two will take a little more time to "finish up" , but, I've been working on a 3rd siren. Ones with a simpler design. I'm working on the simpler design for now. But, I'll get back to the other siren later.
It appears as though some ^&*hole took the photo I had. But here's the plans for the SD-10 siren.![]() |
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